Mounts can go (almost) everywhere
Mounts won't be restricted to the new zones. As with Heart of Thorns' gliders, you'll be able to ride you mounts around Tyria at large—with only a couple of exceptions. You can't take mounts into PvP or World vs World, for instance, and they won't work in existing instances either. "Like with gliding, there are places where mounts don't make a lot of sense or can cause a really messy experience," says designer Josh Diaz. "Like we added no gliding zones, we're doing similar passes to make sure that we don't completely invalidate or ruin the experience in the old world. But, they will make things super different. It's worth taking a look at some of those old places and seeing how they feel on a Springer."
The new masteries are all about mounts
The mastery skill system was added in Heart of Thorns, and it's being expanded for Path of Fire. But where HoT's masteries were a scattershot bunch of abilities designed around the various factions of the jungle, PoF's masteries are all about mounts. "The core paradigm of masteries is still the same," says Diaz. "These are really useful skills that give the player access to new abilities that can be used at large in the game." For the Raptor mastery line, the first tier is a passive ability that upgrades the power of the disengage attack. The second tier upgrades that skill so it pulls enemies towards you, setting up the fight. The third tier doubles the distance of your leap. And the fourth shares the first passive upgrade across all other mounts. Levelling up one mount can benefit the others. If you want to buy MMoexp POE currency trade please visit https://www.mmoexp.com/Path-of-exile/Currency.html .
There's new elite specialisations too
While Path of Fire won't be introducing a new profession, each existing class is getting a new elite specialisation that can fundamentally change the way they play. The elementalist, for instance, can become a Weaver—wielding a second element in their offhand, thus 'weaving' elements across your attacks. The Thief, meanwhile, will be able to wield a rifle to become a Deadeye—a long-range sniper class who gains more powerful abilities by crouching on the spot. The ranger, meanwhile, gets a beast mode—fusing with their pet to gain their abilities. There's some cool new ideas here, and it'll be interesting to see how the meta shifts in response.